
struct PARAMS_IN
{
    float4 k_pos                    : SV_Position;
    [[vk::location(0)]] float4 vClr : MY_CLR;
};

struct PARAMS_OUT
{
    float4 k_color : SV_Target;
};

void main( PARAMS_IN pIn, out PARAMS_OUT pOut )
{
    pOut.k_color = pIn.vClr;
}

